Who I am.....

I am Sheldon(Sheltanic) and I run the Warhammer 40K Wednesdays at GAMEBUSTERS store in Granite City Illinois, (suburb of St. Louis). These are my Battle Reports, Musings, funnies, and random tidbits of info I find relevant or not, all about Warhammer 40K.

Tuesday, October 29, 2013

Lord Of Skulls

Triple Khorne's sacred number is indeed its point cost. All directly battle revelant stats seem rather mediocre with 3's and 4's (except S which is 10 ofc). no 14's in its armour rating. 
But it has 9 Hullpoints, and the rule "Fuelled by Rage", which gives it +1A for every lost HP (keeping that even if the HP is repaired later) up to A: 10. 
"Tracked Behemoth": It may not Stomp, but use the "Thunderblitz" table for Ramming and Tank Shock for Superheavy Vehicles. 
3 Weapon points, the axe which can't be exchanged (but has S: D !), one template weapon in the belly, one more conventional shooting arm-weapon. 
The belly-weapons names: 
- Gorestorm Cannon (Hellstorm template, MEQ killy high-S stat, standard loadout) 
- Deamongore Cannon (Gorestorm with higher strength, gets hot and Instant Death) 
- Ichor Cannon which is a large blast TEQ-killy weapon with slightly lower strength then the other options. 
Armweapons: 
- Hades Gatling cannon (standard loadout, 12 shots pinning version of what Forgefiends have) 
- SKULLHURLER (caption for actually hurling skulls, which is cheesesome) which is an apocalyptic Blast MEQ killy high-S weapon with good range, and special rule "Gnaw" forcing successful saves to reroll.

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